FPL Double Gameweek Strategy: How to Plan and Maximise Points
Double gameweeks are the most eagerly anticipated events in the Fantasy Premier League calendar. When a team plays twice in a single gameweek, their players have the potential to accumulate points from two matches instead of one — effectively doubling the opportunity for goals, assists, clean sheets, and bonus points. For prepared managers, double gameweeks represent the best chance to make massive rank gains. For those who are caught unprepared, they can be punishing.
This comprehensive guide covers everything you need to know about double gameweeks in FPL: what they are, how to identify them in advance, which chips to deploy, which players to target, and the critical mistakes that derail even experienced managers.
What Are Double Gameweeks?
A double gameweek (DGW) occurs when a team plays two Premier League fixtures within a single FPL gameweek. This happens when matches that were originally scheduled for one gameweek are postponed — typically due to FA Cup fixtures, League Cup commitments, or other scheduling conflicts — and rearranged into an existing gameweek.
How They Are Created
The most common causes of double gameweeks are:
- FA Cup fixtures: When teams progress in the FA Cup, their scheduled Premier League matches are postponed. These postponed fixtures are later rescheduled, creating double gameweeks.
- League Cup (Carabao Cup) fixtures: Similar to the FA Cup, League Cup matches can cause Premier League postponements that lead to DGWs.
- European commitments: Teams involved in European competitions occasionally have matches rearranged to accommodate midweek fixtures.
- Weather or other disruptions: Rarely, matches are postponed due to adverse weather, stadium issues, or other unforeseen circumstances.
When Do They Typically Occur?
Double gameweeks tend to cluster in the second half of the season, particularly between Gameweeks 25 and 37. This is because FA Cup and League Cup matches in January and February cause the initial postponements, and the rescheduled fixtures land in the spring. The biggest double gameweeks — where many teams play twice — often occur in Gameweeks 34 to 37 as the Premier League fits in all remaining matches before the season’s end.
How to Identify Double Gameweeks in Advance
Planning for double gameweeks starts weeks before they are officially confirmed. Here is how to anticipate them.
Track Cup Progress
The single best predictor of double gameweeks is FA Cup progress. When a Premier League team advances in the FA Cup, note which Premier League gameweek their match was originally scheduled for — that fixture will need to be rescheduled, potentially creating a DGW. The further a team progresses in the cup, the more potential DGW fixtures they accumulate.
Monitor Official Announcements
The Premier League typically confirms rescheduled fixtures two to four weeks before they take place. Follow the Premier League’s official fixture announcements, FPL community accounts, and dedicated planning sites that track confirmed and predicted double gameweeks throughout the season.
Use Planning Tools
Dedicated FPL planning tools and community spreadsheets track which teams have outstanding fixtures and predict likely double gameweeks based on cup results and scheduling patterns. These resources are invaluable for planning your chip strategy weeks in advance. FPL360’s fixture tracker can help you stay on top of confirmed and predicted DGWs.
Plan for Multiple Scenarios
Double gameweek schedules are not finalised until relatively close to the event. Build flexible plans that account for different possible DGW configurations rather than committing to a rigid strategy too early.
Chip Strategy for Double Gameweeks
The real power of double gameweeks comes from combining them with your FPL chips. Here is how each chip interacts with DGWs and when to deploy them.
Bench Boost
The Bench Boost chip is widely considered the best chip to deploy during a double gameweek. Normally, only your starting eleven earn points. The Bench Boost activates all 15 players in your squad, meaning your four bench players also contribute. In a double gameweek, this is especially powerful because:
- Each of your 15 players potentially plays two matches, giving you up to 30 individual match performances contributing to your score.
- Even bench players who average modest returns in a single gameweek can deliver meaningful points when they have two fixtures.
- The variance is lower with 15 players than 11 — even if some players blank, the sheer number of fixtures increases the probability of a big overall score.
To maximise a Bench Boost in a DGW, ensure all 15 of your players have double fixtures. This often requires using your wildcard in the gameweek before the DGW to build a squad specifically designed for the Bench Boost.
Triple Captain
The Triple Captain chip trebles your captain’s points for one gameweek. Using it during a double gameweek gives your captain two matches in which to earn trebled points, increasing the potential ceiling. The ideal Triple Captain scenario is a premium player — Haaland or Salah, for example — with two easy home fixtures in a double gameweek. However, the Triple Captain is inherently higher variance than the Bench Boost because it relies on a single player performing, whereas the Bench Boost spreads value across your entire squad.
Free Hit
The Free Hit chip allows you to make unlimited transfers for a single gameweek, after which your squad reverts to its previous state. The Free Hit is typically best deployed during a blank gameweek (when many teams do not play) rather than a double gameweek. However, it can be useful in a DGW if:
- Your existing squad has very few double gameweek players and you cannot afford the transfer hits to fix it.
- A smaller, less predictable DGW appears where you want to load up on specific players for one week only.
- You have already used your Bench Boost and wildcard on a larger DGW and want to optimise for a secondary one.
Wildcard
The wildcard is not a chip you play during the DGW itself, but rather the preparation tool you use before it. The most powerful combination in FPL is to wildcard one or two gameweeks before a major double gameweek, building a squad with maximum DGW players and a strong bench, then activate the Bench Boost during the DGW itself. This wildcard-then-Bench-Boost strategy is the gold standard for DGW preparation.
Which Players to Target in Double Gameweeks
Not all double gameweek players are created equal. Simply owning players with two fixtures is not enough — you need to select the right ones.
Premium Players with Two Good Fixtures
The best DGW targets are premium assets who have two favourable fixtures. A premium forward facing two bottom-half teams at home and away is the ideal scenario. The premium player’s higher baseline output means the doubling effect is more impactful — two matches for Haaland is far more valuable than two matches for a budget forward.
Fixture Quality Over Fixture Quantity
This is the most important principle to understand: two good fixtures are better than two bad fixtures. A player with one match against a bottom-three team will often outscore a player with two matches against top-six sides. Do not blindly chase double gameweek players if their fixtures are terrible. Check the opponent quality for both matches before committing to any DGW transfer.
Defenders from Clean Sheet Teams
Defenders benefit enormously from double gameweeks because clean sheets are the primary driver of defensive points, and two matches mean two clean sheet opportunities. A defender from a top-six team with two DGW fixtures could realistically earn two clean sheets (12 points), plus appearance points (4 points), plus potential bonus — a huge haul for a defensive asset. Target defenders from teams with strong defensive records and favourable DGW opponents.
High-Floor Midfielders
In a double gameweek, consistency matters as much as ceiling. A midfielder who reliably delivers four to six points per match will almost certainly deliver eight to twelve from two matches. Combined with the possibility of a goal or assist in either fixture, these high-floor players are excellent DGW picks. Look for midfielders with high minutes, consistent involvement, and decent underlying statistics.
Players to Avoid
- Rotation risks: Some players will not play both DGW matches. Managers rest players during congested periods, and a double gameweek player who is benched for one fixture loses half his value. Prioritise nailed-on starters.
- Players with two tough fixtures: A DGW is meaningless if both matches are against elite defences. Check both fixtures, not just the fact that there are two.
- Injured or doubtful players: The temptation to hold a flagged player for a DGW is strong, but if they miss one or both matches, you have wasted a squad slot.
Bench Boost Timing: Getting It Right
The Bench Boost is a once-per-season chip, so getting the timing right is crucial. Here is a framework for deciding when to deploy it.
The Ideal Bench Boost DGW
The perfect Bench Boost double gameweek has these characteristics:
- Many teams playing twice: The more teams with double fixtures, the easier it is to fill all 15 squad slots with DGW players.
- Favourable matchups: The doubling teams face relatively weak opponents, increasing the expected points for each player.
- Preceded by a wildcard opportunity: You can wildcard a week or two before to build the optimal Bench Boost squad.
- Your bench is strong: All four bench players are genuine starters who can score points.
Common Bench Boost Mistakes
- Deploying it too early: Using the Bench Boost in a small DGW (only two or three teams doubling) when a much larger DGW is coming later in the season. Be patient and wait for the biggest opportunity.
- Weak bench: Activating the Bench Boost when your bench includes non-playing 4.0 million players. The chip is wasted if half your bench earns zero points.
- Not planning ahead: The best Bench Boost scores come from deliberate planning — wildcarding to build a full 15-player DGW squad. Activating it spontaneously with an unplanned bench will yield mediocre results.
Planning Your DGW Season Strategy
The most successful FPL managers plan their double gameweek approach months in advance. Here is a timeline for DGW preparation.
Early Season (Gameweeks 1 to 15)
Focus on building a strong squad and accumulating points. Do not worry about DGWs yet, but begin noting which teams are progressing in cup competitions, as this indicates future fixture disruptions. Save your second wildcard and Bench Boost for the DGW window.
Mid-Season (Gameweeks 16 to 25)
Cup results begin to crystallise. Start tracking which gameweeks are likely to feature double and blank gameweeks. Plan which chips you will deploy in each scenario. Community resources and FPL planning tools become invaluable during this phase.
DGW Window (Gameweeks 25 to 37)
This is where preparation meets execution. Identify the largest DGW, plan your wildcard timing, build your Bench Boost squad, and execute the strategy. The typical sequence is:
- Use the Free Hit during a blank gameweek.
- Wildcard one to two weeks before the biggest DGW.
- Activate the Bench Boost during the DGW.
- Use the Triple Captain during a second DGW or on a premium player with an ideal single fixture.
Common Double Gameweek Mistakes
Even experienced managers fall into traps during double gameweeks. Here are the most costly errors and how to avoid them.
Taking Excessive Hits for DGW Players
It is tempting to take multiple four-point hits to load up on DGW players. However, the maths often does not support this. A player with two fixtures is expected to score roughly six to eight points on average. A four-point hit reduces the net gain to two to four points — and there is no guarantee the player will even play both matches. Limit yourself to one or two hits at most, and let the wildcard do the heavy lifting if you need a squad overhaul.
Ignoring Single Gameweek Premiums
One of the biggest mistakes in DGW strategy is selling a premium player who only has one fixture to bring in a lesser player who has two. Selling Salah to fund a mid-range midfielder with a double is almost always a mistake. A premium player with one match frequently outscores an average player with two matches. Do not downgrade your best players just to chase extra fixtures.
Forgetting About the Gameweeks After the DGW
If you wildcard specifically for a DGW, ensure your squad is still viable for the following gameweeks. There is no point scoring big in one week if your squad is a mess for the next five. Build a DGW squad that also has good fixtures in the medium term.
Overvaluing Double Gameweek Goalkeepers
Goalkeepers have a relatively low points ceiling per match. A double gameweek goalkeeper might earn eight to ten points from two matches, whereas a double gameweek midfielder could earn twelve to twenty. Do not go out of your way to get a DGW goalkeeper if it means compromising a more impactful position. A good single-gameweek goalkeeper is often sufficient.
Panic Buying After DGW Announcements
When a double gameweek is officially announced, the most obvious DGW players immediately rise in price as thousands of managers rush to buy them. If you have planned ahead, you will already own the key players. If not, be disciplined about whether the price rise makes the player less valuable or whether there are alternative DGW options that the crowd has overlooked.
Maximising Points in Double Gameweeks: A Summary Checklist
- Track cup progress to anticipate which gameweeks will feature DGWs.
- Plan your chip strategy early — ideally by Gameweek 20, know when you will use your wildcard, Bench Boost, Triple Captain, and Free Hit.
- Wildcard one to two weeks before the biggest DGW to build an optimal squad with 15 DGW players.
- Prioritise fixture quality over fixture quantity — two easy matches beat two hard ones.
- Ensure all 15 players are nailed starters to maximise your Bench Boost.
- Do not sell premium players with single fixtures to buy inferior players with doubles.
- Limit transfer hits — the expected gain from a DGW player rarely justifies multiple hits.
- Check for rotation risks — managers rest players during congested periods.
- Build a squad that works beyond the DGW, not just for one week.
- Monitor price changes and make early moves on players likely to rise.
Final Thoughts on FPL Double Gameweek Strategy
Double gameweeks are the defining moments of every FPL season. The managers who gain the most from them are not those who react when DGWs are announced — they are the ones who have been planning for weeks, tracking cup results, saving chips, and building flexible squads. By understanding how DGWs are created, which chips to deploy and when, which players to target based on fixture quality, and which mistakes to avoid, you can turn double gameweeks from a source of stress into the launchpad for your best rank of the season. Plan early, execute decisively, and let the double fixtures do the heavy lifting.


